Here's your dose of Crysis gameplay for today. This multiplayer gameplay shows the 'Hunter' mode, an interesting deviation from the standard team deathmatch style game. The Hunter team is invisible and uses the hunting bow as their weapon whereas the the CELL operatives use guns which have an immensely high rate of fire, we're talking hundreds of rounds per second! The catch, they're completely visible to everyone.
"CELL operatives use guns which have an immensely high rate of fire, we're talking hundreds of rounds per second!"
Despite the new game mode, much of the Crysis 2 look and feel is retained in the third game's menus, HUD and graphics. Graphics settings have more options than before, especially in the Anti-Aliasing department and although graphics aren't drastically or technically much better than the previous game the overgrown jungle-cities allow the game engine to really shine and graphics to look their best compared to the fairly boring New York landscape of Crysis 2 which I feel didn't give CryEngine 3 a real challenge.
"the overgrown jungle-cities allow the game engine to really shine"
Hunter is a fast paced game mode, with rounds lasting just a few minutes, even less if the whole of the CELL team are killed. So it's hardly the game mode for a planned assault and more about snap decisions and fast reactions, but this seems fresh and fun, it's also very addictive as there is pretty much no time between rounds. The way in which the game actually plays has changed slightly, if anything being slightly watered down with your nanosuit automatically engaging after taking some damage, it's all well and good making the learning curve less steep for new players but it kind of takes away from the challenge of anticipating attacks and reacting to threats yourself, especially for more purist and hardcore gamers.
"[Hunter] seems fresh and fun, it's also very addictive as there is pretty much no time between rounds"
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In conclusion Crysis 3's Hunter game mode is a addictive, action packed, adrenaline ride that's already brilliant in beta and which I have no doubt will only improve for the game's release. It's only a small part of the game but it is a good sign if the rest of the game follows suit.




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